Zencora

Memory Match privacy policy

Memory Match has no accounts, no advertising and no analytics. Your players, results and notes stay on your device unless you share them or play with someone.

Effective 31 October 2026 · Memory Match for iPhone and iPad, Apple Vision Pro and Apple Watch (com.zencora.memorymatch) · Developer: Zencora (Justin Nichols)

What the app stores on your device

Everything below lives in the app's own storage on the device it was made on. There is no Zencora server behind it.

Because these records sit in the app's storage, they are included in your device backup the way every app's settings are. Deleting the app removes them from the device; a backup you took earlier may still hold them.

What never leaves the device

The app has no account system, no analytics or advertising SDK, no tracking, and no connection to a Zencora server. Its privacy manifests declare no collected data and no tracking on all three platforms. The only things it ever transmits are the game messages described under Nearby play and SharePlay, and they go to the person you chose to play with, not to us.

The Creativity test is scored on the device with Apple's built-in English word model. Your words are never sent anywhere; they are saved with your results and included in your own CSV export.

The How to Play section on the iPhone and iPad home screen can save its overview as a narrated video. The narration is spoken by Apple's on-device voice or comes from clips bundled with the app; the MP4 is written to the app's temporary folder and goes nowhere unless you tap Share the overview video and choose a destination. It contains no player data.

On Vision Pro, another Zencora app can open Memory Match through the link zencora-memorymatch://. Memory Match ignores anything carried in the link; it only brings the lobby forward.

Nearby play

iPhone and iPad. Play on Two Devices finds the other device over your local network or Apple's direct device-to-device link, using the Bonjour service _zmemorymatch._tcp. iOS asks for Local Network permission first. The two devices connect to each other directly; there is no server in the middle.

What the other device receives: your chosen player name and the app-made player id behind it, the board (a random seed, board size, rules, challenge and the host's name), the board state as it changes, and your taps. The other device shows your name on its scoreboard and adds you to its saved players list so your results on that device are filed under your name. Each device saves the finished game as its own result. In the nearby list, devices appear as their model name plus four random characters.

Apple Vision Pro. Nearby race connects two headsets on the same Wi-Fi with Apple's Multipeer Connectivity (service mmvision-race), encrypted. It sends only the deal (seed, pairs, challenge) and progress (pairs found, turns, finished). No name travels: each headset identifies itself as "Memory Match" plus six random characters.

Play across houses with SharePlay

SharePlay uses Apple's Group Activities service, which carries messages between participants over the internet under Apple's terms. Memory Match has no relay of its own.

iPhone and iPad. Play Across Houses sends the same messages as nearby play (your player name and id, the board, its state and taps) to the one other participant. The game has two seats; a third participant cannot play. Each person needs their own Apple Account, and both need the same version of Memory Match. Your saved notes are never part of it.

Apple Vision Pro. Play together shares one board: the seed, size, challenge, the chosen world and scene settings, the two seats (Apple's participant ids) and the board state. No typed name is sent. To keep the board in front of you, the shared room reads the headset's position on the device for as long as the room is open; that position is used only on your headset and is not sent or saved.

The app does not access FaceTime audio or video, your contacts, or your camera.

Apple Watch heart rate (Labs)

Labs is a switch on the watch app's first screen. It is off by default; nothing is asked of Health until you turn it on.

When you turn it on, the watch asks permission to read heart rate, heart rate variability (SDNN), beat-to-beat heartbeat series and workouts, and to share a workout. During each game the app runs a short mind-and-body workout session so the sensor streams live. That session is discarded when the game ends and is never saved to Health. During the game the current reading sits beside the clock; the result screen shows the average, lowest and highest heart rate for the game, the rise from the first readings to the highest reading, and HRV when the watch recorded some.

Those heart numbers are shown on the watch and nowhere else: they are not stored on the watch, not sent to your phone, and not sent to us. What the watch does send to your own paired phone is the game, board size, time, moves, date, your player name and id, and your median tap interval. Your phone sends the watch your chosen player name and id so results are filed correctly.

Purchases

Memory Match offers optional in-app purchases through Apple's App Store: one-time card packs (listed in the app at US$0.99 or US$1.99, with Apple's price the one that applies) and, when it is available, a Family Plan subscription (com.zencora.memorymatch.family.monthly and .yearly). The current games are not locked behind the Family Plan.

Apple handles the payment. The app receives only Apple's signed record that a product is owned; we never see your card, name or Apple Account. Restore Purchases asks Apple to sync your purchases to this device.

Soundscape

Memory Match on iPhone, iPad and Vision Pro carries a Soundscape engine that plays sounds the app synthesizes itself, chosen from a few presets; in this version it has no screen of its own yet. It uses no network, no microphone and no downloaded sound files. It notices whether headphones are connected, because some presets need them, and it can keep playing with the screen off only while its timer is running; with no timer it stops when the app goes to the background. It stores your volume, the last preset, the timer length and the layer levels you set for each preset on the device. Nothing from Soundscape is saved with a game's result in this version; if a later version does that, this page will say so first.

Children and families

There are no accounts, no advertising, no tracking, no chat and no public leaderboards. The only thing another person ever sees is the player name you chose, and only while you play with them nearby or over SharePlay; a nickname works fine. Results and notes stay on the device until an adult chooses to export them. The export contains player names, results and any Creativity words, so look it over before sending it outside the household.

Voice feedback in test builds

Development and TestFlight builds show a small badge with the build number and a Record a voice note button. An App Store install never shows it: the badge appears only when the app carries a development provisioning profile or a TestFlight receipt.

If you are testing a beta, here is exactly what happens:

Your choices

What reaches us through Apple, and through email

Apple gives us aggregate App Store statistics (downloads, countries, device types) that identify no one. If you have turned on sharing crash reports with developers, Apple may pass us individual crash reports with device and OS details; they are not under your name and we do not try to link them to a person. If you email us, we have your message and address for as long as the conversation is open and in our mail archive afterwards. That is the one record of you we are likely to hold, and we will delete it on request.

Contact and changes

Questions, deletion requests and anything this page does not answer: info@zencoraneuro.com. Support is at zencora.app/memory-match/support; the policy for all Zencora apps is at zencora.app/privacy.

If a future version of Memory Match collects anything new, this page will be rewritten before that version ships, the date at the top will change, and the app's privacy manifest will be updated in the same release. We will not begin collecting data under a policy that says we do not.